A fully revised edition of the leading Australian introductory text on media studies, incorporating extensive analysis of the impact of communications.
Traditional media are under assault from digital technologies. Online advertising is eroding the financial basis of newspapers and television, demarcations between different forms of media are fading, and audiences are fragmenting. We can podcast our favourite radio show, data accompanies television programs, and we catch up with newspaper stories on our laptops. Yet mainstream media remain enormously powerful.
The Media and Communications in Australia offers a systematic introduction to this dynamic field. Fully updated and revised to take account of recent developments, this third edition outlines the key media industries and explains how communications technologies are impacting on them. It provides a thorough overview of the main approaches taken in studying the media, and includes new chapters on social media, gaming, telecommunications, sport and cultural diversity.
With contributions from some of Australia's best researchers and teachers in the field, The Media and Communications in Australia is the most comprehensive and reliable introduction to media and communications available. It is an ideal student text, and a reference for teachers of media and anyone interested in this influential industry.
Stuart Cunningham is Distinguished Professor of Media and Communications at Queensland University of Technology and Director of the Australian Research Council Centre of Excellence for Creative Industries and Innovation. Graeme Turner is Professor of Cultural Studies and Director of the Centre for Critical and Cultural Studies at the University of Queensland and an ARC Federation Fellow. They are authors of many other works on the media.
Media & communication studies
Table Of Contents:
Tables and figures
Abbreviations and acronyms
Introduction: The media and communications today
Part I: Approaches
1 The media and communications: Theoretical traditions
3 Representation and textual analysis
4 Imagining the audience
Part II: Industries
5 The press
8 Film, video, DVD and online delivery
12 Public relations
13 Popular music
14 The internet, online and mobile communications and culture
15 Computer, online and console gaming
Part III: Issues
16 Cultural diversity and the media
17 Sport, sex and politics
18 User-created content and online social networks
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